Dagnabbit, Winterbottom!
Oct. 20th, 2009 09:42 pmVideo Games as Art
I just returned from UC Berkeley, where I was sitting in on the class Video Games as Art (ENGL 98). It's a DeCal class taught by three (four?) students about, as you can guess from the name, video games as an artistic medium.
I'd decided to sit in after being invited by Eugenia. She said she thought I'd really enjoy the class, and as she explained to me some of the topics that covered, I had to agree. The time conflicted a little with Ohlone College's Game Development Club, where I've been learning to model characters in Autodesk Maya, but VIDEO GAME CLASS, HELLO, so at 4:30 PM, I packed up my things and went to Berkeley.
THE CLASS WAS AMAZIIINNNGGGGG. I wish I'd taken notes because the content was so interesting and I have so much to say about it. Here's what I remember:
( Boycotting games based on the beliefs of the creator(s), art history, innovation in game mechanics, sandbox vs. linearity, and more! )
I just returned from UC Berkeley, where I was sitting in on the class Video Games as Art (ENGL 98). It's a DeCal class taught by three (four?) students about, as you can guess from the name, video games as an artistic medium.
I'd decided to sit in after being invited by Eugenia. She said she thought I'd really enjoy the class, and as she explained to me some of the topics that covered, I had to agree. The time conflicted a little with Ohlone College's Game Development Club, where I've been learning to model characters in Autodesk Maya, but VIDEO GAME CLASS, HELLO, so at 4:30 PM, I packed up my things and went to Berkeley.
THE CLASS WAS AMAZIIINNNGGGGG. I wish I'd taken notes because the content was so interesting and I have so much to say about it. Here's what I remember:
( Boycotting games based on the beliefs of the creator(s), art history, innovation in game mechanics, sandbox vs. linearity, and more! )