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"The 7th Swan," by Jaida Jones, is an odd (long) short story that incorporates fairy tales into both its main storyline and stories told by the characters. It is primarily based on The Wild Swans, but also uses Leir of Britain (or King Lear), Bluebeard, Beauty and the Beast, The Three Heads of the Well, Swan Lake, Sleeping Beauty, The Tinderbox, The Twelve Dancing Princesses, and Cinderella.


Courage leans against the windowsill and looks out over the land, its sectioned geometry, the red soil beneath all that greenery. ‘It’s a good story,’ he agrees, ‘but I’ve always thought it somehow dishonest.’

‘Dishonest?’

‘There must have been times—many times—when they still thought of the wounds they’d dealt each other. Closed, healed; it doesn’t matter. You always remember the hurt. That’s what people are: they exist to remember what losses they suffered once, and what blows they were dealt.’

‘They were happy,’ I counter.

‘Oh, surely,’ says Courage. ‘Things were right between them again.’

‘And what did the father have to forgive his youngest daughter for?’

‘For being stubborn,’ Courage says. ‘For refusing to see how he needed to be loved.’


While beautifully written, it isn't one of my favorite short stories. It often feels as though the characters are merely moving from one tale into another without a great deal of their own structure and narrative to guide the story—but I have a feeling that was the intent. I also take issue with the ending for reasons I won't reveal here. It is still worth a read, though. The language is lovely, and it's fascinating seeing how each of the fairy tales is used.





Psychological effects of gaming? Rani Desai, associate professor of psychiatry and epidemiology and public health at Yale, and colleagues anonymously surveyed 4,028 adolescents about their gaming, problems associated with gaming and other health behaviors. They found that 51.2% of the teens played video games (76.3% of boys and 29.2% of girls). The study not only revealed that, overall, there were no negative health consequences of gaming in boys, but that gaming was linked to lower odds of smoking regularly. Among girls, however, gaming was associated with getting into serious fights and carrying a weapon to school. In other words, the studies show that girls maybe gaming for different reasons than boys.

Yale's APA Blog


Is it bad that my primary reaction to be pleased at the high percentage of female gamers?






Makeup artist Ole Elias and photographer Mariell Amelie. These two are amazing. I regularly visit Mariell's blog, and you should, too.

Date: 2010-12-06 10:56 pm (UTC)
From: [identity profile] koffee_float.livejournal.com
lol i'm glad you read our blog

Date: 2010-12-07 12:08 am (UTC)
From: [identity profile] unmeinomayoi.livejournal.com
That dollhead looks like the kind they gave us in cosmetology school. :)

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