ariad: (ff7 // premium heart)
[livejournal.com profile] amioneofthem prompted me to "talk about one most important work of fiction in your entire life for you personally, what was a formative/life-changing experience without which you wouldn't be here as you are now regardless of your current feelings about the source material. About what kind of impact it had on you and why."

My immediate reaction to this prompt was, "Buffy the Vampire Slayer, duh!" But actually I've often thought that the period of time during which I started to develop interests and become a person was at age eight, thanks to Final Fantasy VII and Final Fantasy VIII.

Read more... )
ariad: (ff7 // i want to be forgiven)
This is the last segment because I finished the game! This makes Final Fantasy VII the first Final Fantasy game I have actually finished. (I've made it to endgame for another three. What can I say? I love playing the games and don't typically feel compelled to put and end to that.) Screenshots from Caves of Narshe, as always.



I do not have much to say about Disc Three because it consists of side quests and the final dungeon. A nasty glitch locked me inside the Northern Crater, though, so I didn't get to tackle Emerald Weapon or Ruby Weapon, despite all of my preparation.



Getting final weapons and final limit breaks in this game is mainly a matter of finding the right treasure chests or talking to the right people. I obtained all of the final limit breaks, but Cloud was the only one to actually learn his since none of the other characters had learned both of their Level Three limit breaks. Cloud's is also the trickiest to get.

in which I talk at length about the Battle Arena )

When I wasn't in the Battle Arena, I was raising Chocobos. Colored Chocobos are needed to access the game's best Materia. I imagine Mime and Quadra Magic would be useful for fighting against the Weapons, and I think Quadra Magic could have been a boon against Bizarro Sephiroth, too, but the only one of these Materia I found really critical was Knights of the Round, which dealt something in the range of 40,000 to 50,000 damage to Bizarro Sephiroth, which only has 40,000 HP. Nothing else I was doing was making any progress against its frequent healing spells.



Speaking of the final battles, they were a bit disappointing. I'm used to final battles not being difficult, but not once was I ever in danger of losing. Even when Safer Sephiroth used math to destroy our solar system—yes, this was a real attack—my party was merely reduced to 200+ HP each. Even if Tifa hadn't had a Level 2 Final Attack linked to a Level 2 Phoenix summon, which would have twice revived the entire party in the event that Tifa died, Cloud had FullCure and both Tifa and Cait Sith had Cure3 linked to All. I didn't even get to use Omnislash.



Of course, then followed a battle in which Cloud could only use Omnislash (or Limit Breaks in general? I'm not sure).

I don't know what to say about the ending. It was pretty amazing seeing the Lifestream spill out over the planet, but otherwise, it ended sort of awkwardly, and after all that the FF7 team had done to integrate Yuffie and Vincent into the team, I was sad not to see them in the final cutscenes.

I leave you with a picture of Zack and a quote from Yuffie.


Yuffie: [upon reluctantly handing over the Megalixer she found] But I'm the one who found it, so you better give it back to me when you're done with it!

Forever Yuffie, up till the last battle. ♥
ariad: (ff7 // i want to be forgiven)
This is a short entry because Part III ended so close to the end of Disc Two. But except for the the frustratingly slow shuffle through the tunnels beneath Midgar, the events of this entry were NON-STOP EPIC. Screencaps are from Caves of Narshe.

spoilers for disc two )

THIS HAS BEEN A BOTTOMLESS BUCKET OF EPIC. FRED OUT.
ariad: (Default)
I played so much FF7 this weekend, but I don't actually have much to say. This entry goes up to the defeat of Diamond Weapon. Screencaps are from Caves of Narshe.

spoilers for entire game )
ariad: (ff7 // i want to be forgiven)
Final Fantasy VII 10th Anniversary Discussion with director Yoshinori Kitase, character designer Tetsuya Nomura, scenario writer Kazushige Nojima, and art director Yusuke Naora. Very enlightening behind-the-scenes info, especially about the writing process, as Kitase, Nomura, and Nojima all worked on the story.

interesting parts )
ariad: (ff7 // i want to be forgiven)
This installment of "Fred Plays Final Fantasy VII" takes us from Nibelheim to the end of Disc One! Which is quite a lot. Two more party members, a date, a betrayal, Cloud losing it a few times, one less party member, tears, and a lot of foreshadowing. Screencaps are from Caves of Narshe.

spoilers for whole game )

I'm moving through this game so quickly. Now it's 3 AM, and I didn't do any research for either of my two research papers today, but I just really want to start Disc Two. Square, why must you always ruin me. ♥
ariad: (ff7 // i want to be forgiven)
These entries will be essentially be love letters to one of the most perfect games of all time. (Watch as a third of the sentences begin with "I love".) I'm actually at Gongaga already, but with the rate at which I have been gushing to friends and Tumblr and TextEdit files, I figured I should actually collect my ~FEELINGS!!!~ somewhere. This entry will be especially long because it includes everything up through Cosmo Canyon. Screenshots from Caves of Narshe except where otherwise noted.

SPOILERS FOR EVERYTHING (meaning FF7, AC, and CC) )

Thus endeth the first installment of Fred Plays Final Fantasy VII. Tune in hopefully next week, provided I am not too busy with my two research papers oh god oh god.
ariad: (Default)
To be more accurate, I am bored in lecture most days. But on one particular day, I decided to kick that boredom by having a one-sided chat to an absent [livejournal.com profile] ipsius (something I do often) and ended up writing a Doctor Who/Final Fantasy VII crossover.

I was just being silly, but perhaps some of you will enjoy it.

Spoilers for Crisis Core (sort of) and "The End of Time."

"MY HOPES. MY DREAMS. THEY'RE YOURS NOW."
"ROSE TYLER."
wait can we do a doctor who/ff7 crossover?
"MY HOPES. MY DREAMS. MY COMPANION. MY TARDIS. MY SCREWDRIVER."
"THEY'RE YOURS NOW."
"TEN."
"BUT NOT MY CLOTHING."
"OR MY ACCENT."


Five years ago, Nine and Ten were buddies. )
ariad: (ff8 // want to be saved)
I only considered character themes from Bahamut Lagoon, Chrono Trigger, Final Fantasy VI to X-2, the Kingdom Hearts series, and the two Tales of Symphonia games because I haven't played many other games with character themes. Those games alone added about 70 songs to my collection of video game music because I had to listen to every single character theme I could think of from those games.

Note: I did not count battle themes like "J-E-N-O-V-A" from Final Fantasy VII or "The Graceful Assassin" from Kingdom Hearts Chain of Memories because they play only during those specific battles and do not share leitmotifs with any other songs, so they're more representative of the battle than of the character. I may separately do a Top Ten Battle Themes eventually. (That list would almost certainly contain "J-E-N-O-V-A.")

Also note: I do not know how to talk about music and can't identify instruments well.

Fred's Top Ten Video Game Character Themes

From composers Motoi Sakuraba and Shinji Tamura, Nobuo Uematsu, Yasunori Mitsuda, and Yoko Shimomura; 10 + several extras )
ariad: (ff7 // barret wallace)
Video Games as Art
I just returned from UC Berkeley, where I was sitting in on the class Video Games as Art (ENGL 98). It's a DeCal class taught by three (four?) students about, as you can guess from the name, video games as an artistic medium.

I'd decided to sit in after being invited by Eugenia. She said she thought I'd really enjoy the class, and as she explained to me some of the topics that covered, I had to agree. The time conflicted a little with Ohlone College's Game Development Club, where I've been learning to model characters in Autodesk Maya, but VIDEO GAME CLASS, HELLO, so at 4:30 PM, I packed up my things and went to Berkeley.

THE CLASS WAS AMAZIIINNNGGGGG. I wish I'd taken notes because the content was so interesting and I have so much to say about it. Here's what I remember:

Boycotting games based on the beliefs of the creator(s), art history, innovation in game mechanics, sandbox vs. linearity, and more! )

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